{"id":4153,"date":"2022-01-27T13:41:35","date_gmt":"2022-01-27T13:41:35","guid":{"rendered":"https:\/\/www.specialeffect.org.uk\/?p=4153"},"modified":"2022-01-27T13:38:44","modified_gmt":"2022-01-27T13:38:44","slug":"specialeffect-devkit-spotlights-motor-accessibility","status":"publish","type":"post","link":"https:\/\/www.specialeffect.org.uk\/news\/specialeffect-devkit-spotlights-motor-accessibility","title":{"rendered":"SpecialEffect DevKit spotlights motor accessibility"},"content":{"rendered":"<div class=\"embed-container\" style=\"margin-bottom: 20px;\"><iframe src=\"https:\/\/www.youtube.com\/embed\/5rxKFIgoWuo\" frameborder=\"0\"><\/iframe><\/div>\n<p>Say hello to the new <a href=\"https:\/\/specialeffectdevkit.info\">SpecialEffect DevKit<\/a>, a freely-available video-based online resource that shines a spotlight on motor accessibility within game design, offering practical ideas and examples for developers looking to make their games more inclusive to players with physical challenges.<\/p>\n<p>Drawn from the our decades of practical experience working directly with physically disabled players, the kit offers over 40 videos packed with accessibility principles, best-practice suggestions, and examples of the work developers have already done to create innovative ways of accessing games.<\/p>\n<p>The DevKit breaks down motor accessibility into seven main topics that cover not only how players interact with a game through their input devices, but also ways of providing different levels of challenge in the gameplay that suit their controller setup. Developers are invited to consider players who, for example, may need to use multiple input devices, remap in-game actions, or use an alternative to holding or repeatedly pressing an input. Other topics unveil the potential benefits of adjusting control sensitivity, practice areas, assists and automatic actions.<\/p>\n<p>\u201cOur in-person assessments have given us an invaluable insight into the kinds of accessibility features that could make a literally game-changing difference to the gamers we help,\u201d said Dr Mick Donegan, SpecialEffect Founder and CEO.<\/p>\n<p>\u201cThe SpecialEffect DevKit breaks these improvements down into detail, explains why they might be useful for some players, and shows developers examples of how they might create and implement them into their own games.\u201d<\/p>\n<p>\u201cWe are hoping that the DevKit will become a valuable source of information for developers around the world.\u201d<\/p>\n<p>James Thomas, Lead Engineer at Rare Ltd, added, \u201cSpecialEffect have been priceless at inspiring change within the studio. They\u2019ve provided valuable guidance and feedback as we strive to improve accessibility at Rare.\u201d<\/p>\n<p>The charity has previously worked in collaboration with many game developers around the world including Microsoft, Rare, EA DICE and Playground Games \/ Turn 10 Studios, and the DevKit is the latest addition to their own growing list of accessible gaming resources, which include <a href=\"https:\/\/www.gameaccess.info\">www.gameaccess.info<\/a>, <a href=\"https:\/\/www.specialeffect.org.uk\/how-we-can-help\/eyemine\">EyeMine<\/a> and <a href=\"https:\/\/www.specialeffect.org.uk\/how-we-can-help\/eye-gaze-games\">Eye Gaze Games<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"Say hello to the new SpecialEffect DevKit, a freely-available video-based online resource that shines a spotlight on motor accessibility within game design, offering practical ideas and examples for developers looking to make their games more inclusive to players with physical challenges. Drawn from the our decades of practical experience working directly with physically disabled players,&#8230; <a class=\"view-article\" href=\"https:\/\/www.specialeffect.org.uk\/news\/specialeffect-devkit-spotlights-motor-accessibility\">View Article<\/a>","protected":false},"author":3,"featured_media":4154,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[16],"tags":[],"class_list":["post-4153","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-other"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>SpecialEffect DevKit spotlights motor accessibility - SpecialEffect<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.specialeffect.org.uk\/news\/specialeffect-devkit-spotlights-motor-accessibility\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"SpecialEffect DevKit spotlights motor accessibility - SpecialEffect\" \/>\n<meta property=\"og:description\" content=\"Say hello to the new SpecialEffect DevKit, a freely-available video-based online resource that shines a spotlight on motor accessibility within game design, offering practical ideas and examples for developers looking to make their games more inclusive to players with physical challenges. 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